25/11/2021 - Bug Fix!
Version 3.0.1 - 25/11/2021
- Removed the full integration of the self variables with the event commands because it was not working properly when a parallel or autorun event was running and setting/checking a variable value.
You can keep using plugin command to set self variable values or script calls:
♦ Script Calls ♦
• Getting self variable values:
Current event -> this.selfVariableValue(varId) OR this.getSv(varId)
Other events/map -> $gameVariables.selfValue([mapId, eventId, varId])
• Changing self variable values:
Current event -> this.setSelfVariableValue(varId, value) OR this.setSv(varId, value)
Other events/maps -> $gameVariables.setSelfValue([mapId, eventId, varId], value)
Files
EliMZ_SelfVariables 3.0.1 3 kB
Nov 25, 2021
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Hakuen Studio Self Variables for RPG Maker MZ
Fully integrated Self Variables with the default event commands!
Status | Released |
Category | Tool |
Author | Hakuen Studio |
Tags | eliaquim, hakuen-studio, rmmv, rmmz, RPG Maker, RPG Maker MV, RPG Maker MZ, rpg-maker-plugin, self-variables |
Languages | English |
More posts
- Version 2.1.2 - Bug fix!Dec 14, 2023
- Version 2.1.1 - Bug Fixes!Dec 04, 2023
- Version 5.0.2 - Minor changes.Sep 09, 2022
- Version 5.0.1 - Bug Fix!Jun 29, 2022
- Ported to MV!Feb 11, 2022
- 01/09/2022- Bug Fix!Jan 10, 2022
- 12/08/2021 - Self Variables integrated with the Editor!!Dec 09, 2021
- 08/26/2021 - Super integration with event commands!Aug 27, 2021
- Updated new version!Mar 19, 2021
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