25/11/2021 - Bug Fix!


Version 3.0.1 - 25/11/2021

- Removed the full integration of the self variables with the event commands because it was not working properly when a parallel or autorun event was running and setting/checking a variable value.

You can keep using plugin command to set self variable values or script calls:

♦ Script Calls ♦

• Getting self variable values:

Current event -> this.selfVariableValue(varId) OR this.getSv(varId)

Other events/map -> $gameVariables.selfValue([mapId, eventId, varId])

• Changing self variable values:

Current event -> this.setSelfVariableValue(varId, value) OR this.setSv(varId, value)

Other events/maps -> $gameVariables.setSelfValue([mapId, eventId, varId], value)

Files

EliMZ_SelfVariables 3.0.1 3 kB
Nov 25, 2021

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