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Hi ! Is there any way that I can testing this before make mobile game available ? I use rpgmaker mv anyway.

Hi there!

I don't know if I really understand what you want, but yes, you can! 

You just have to make an APK of your game before releasing it. 

In the files to download, you will see two files: "Mobile Control 1-0-0 Destop Sample" and "mobileControls.apk".  These two files are tests that I made with the game deployed for the PC version and mobile version. Is that what you are looking for?

actually those testing file is for MZ but I'm using MV so idk how can I do to testing before release .apk in MV

(+1)

Oh, I get it.

You can do tests in the same way.

Download the plugin, build a tiny project and set up all the buttons you want.

Deploy your game for PC and for mobile.

If you don't know how to create an APK, you will need to learn that. I believe if you put on Google "RPG maker APK tutorial" you will find some answers :)

(2 edits)

Sadly It's didn't work anyway. Do I need to use any kind of plugin to make it work ? I have try to use your "screen_controls" from your sample project and follow your youtube tutorial but nothing show up when I run a "playtest" or maybe because "screen_controls" folder is for MZ so it didn't work in MV ?

By some weird reason I testing more plugin and It didn't work like this ?

(+1)

You will need to give more info for me. You said it didn't work, but what happens? 

  • The screen shows an error or something?
  • Did you follow the help file instructions?
  • Are you using Eli Book above the mobile control plugin?
  • The plugin versions are equal or higher than 5.0.0?
  • Can you build a sample project and upload it to me, so I can see what is wrong?

• The screen not show any error while "playtest" but also no button appear either but when I deployment game to Android It say "can't load js/plugin/(your plugin)"

• I have follow the help file and also try to do like youtube video

• I don't have Eli Book maybe that the reason ?

• Yes is equal 5.0.0

• Where I can send sample project ?

(+1)

You need Eli Book. All my plugins need Eli Book.

You can upload the project anywhere you want: Google drive, Dropbox, one drive, etc.

Then send me the link here.

Are there commands I might be using to hide or show the buttons? by events

Hi there!

The plugin lets you create a special button, that when pressed, will hide/show all other buttons.

But you could also use the script call:

  • Eli.MobileControls.hideButtons() // Hide the buttons.
  • Eli.MobileControls.showButtons() // Show the buttons.

Hi Hakuen, another question, if I have a custom menu like a Quest Log from another plugin, is there a way for me to also show the buttons in those scene?From my quest log plugin, i can call the quest menu via these codes... 

this.isEnabledQuestMenu();

SceneManager._scene.quest();

i tried to add the codes into Allowed Scenes but none of the code works? 

Hi there!

Yes you can. But you need to know the name of the scene. You can discover that in two ways:

When you enter in the scene in-game, press F8 or F12 to open the console log.

On the tab "console", type the following:

SceneManager._scene or SceneManager._scene.constructor.name 

This should return to you the name of the scene, so you can insert them on the plugin parameter.

Another way, is to open the plugin file with a text editor and discover the name of the scene from there.

(*ˊᗜˋ*)/ᵗᑋᵃᐢᵏ ᵞᵒᵘ*  It worked! Thanks!

Nice!!

Hi Hakuen, can you enable screen movement when you hide the controls and also disable screen movement when you show the buttons? Right now it's either or. I am trying to give player the option of using your buttons or using touch screen but I don't know how to do it. 

Hi there!

Will do! :D

(+1)

Done!

It is on the new version 1.1.0, under the Control Button parameters.

(+1)

Wow. You da man!.. or da WoMAN! Sorry, don't really know your true identity... But thanks for version 1.1.0

Hahahhaha xD

I tested the demo on Windows and the Joystick was kinda out of layout. The button was way below to the circle. :(

Hi!

I already find a error that can crash the game. So I'm in the process to rewrite the plugin. But I will take a look at the demo to check it out. But when you said you tested, you change the default configuration? Or you just open the demo and it was already "out of layout"?

I opened the demo and it was already out of layout.

can you send me a screenshot?

This is the demo when I first opened it.

I figured out the button is out of the circle so I increased Offset Y but it didn't just move the button up, it also moved the circle zone up.


(+1)

Ok! Thanks for the report!

I will let you know when I fix the plugin!

Hey friend! I uploaded the plugin. Can you try it and see if everything is working fine now?

Found a fun little glitch that took me a few minutes to figure out. When running games on mobile phones in HTML5 (like through itch.io), when you encrypt your .PNG files on export, it encrypts the screen control pictures and the engine shows a broken picture link instead of the controls. 

The work around is after exporting and encrypting, you copy the unencrypted mobile control pictures back into the exported project. Then, it works fine.

(+1)

Thanks for the report!

I will give more attention to this plugin this next month! ^^

Hi! I updated the plugin. Can you see if this error persists?

Hello ! I tested your plugin on android, but I got an error "Uncaught TypeError: Cannot read property 'identifier' of null". As soon as my finger is off the gamepad. It also puts when you remain pressing the gamepad and pressing the menu button. In any case, good work! Now it's time to fix this annoying bug.

Hi there!

Thanks for testing it! 

The plugin still needs a lot of work. But if you can send me a test project, where I can replicate the error, would be nice! Don't need to export to android, just send me a sample project then I will test it ^^

Hi !

I directly tested your demo on Android Studio, I tested in debug and release mode. But still the same bug. I am using android studio version 4.1.3. Is the multi-key and present? The menu opens when you tap with two fingers, but I have figured out how to avoid this.

This happens when my finger goes out of the circle to move. And also when you open the menu, either by button, or by pressing with two fingers on the screen. I even test with the deployment or directly copy the project folder to Android Studio.

Here is the error code, no code change in the plugin : https://www.andromede.pics/639ff2b0-aaa3-11/pic.jpg

Thank you, friend! I will answer you back here when I fix this! It may take a while, but I will not forget ^^

Sorry for the super late answer... :(

But I believe I fixed this issue! Give it a try with the new updated version!

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