A downloadable RPG Maker Plugin

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  • Use multiple fonts in-game and attach them into different scenes or windows!
  • Set different fonts for Game Timer, Battler Names, Damage Pop-up, and Game Title! (PRO)
  • Store the font changes into a save file(PRO).
  • Set predefined settings for the fonts like text color, outline color, outline width, italic and bold! (PRO)

How to use

Google docs

Update Log

Terms of use 5.0.0 and higher

Terms of use(Old)


Buy Now$8.00 USD or more

In order to download this RPG Maker Plugin you must purchase it at or above the minimum price of $8 USD. You will get access to the following files:

MZ - Font Manager Pro 5.0.1 4 kB
MZ - Font Manager Pro 1.1.1 4 kB

Download demo

MZ - Font Manager Free 5.0.1 2 kB
MV - Font Manager Pro 5.0.1 4 kB
MZ - Font Manager Free 1.1.1 3 kB
MV - Font Manager 1.1.2 4 kB

Development log


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Hi this is a great plugin im just having some trouble with it. It's overwritting my title font and i don't know why it's doing that when i only have the parameters set for messages 

Hi there!

First of all, if you want to report a problem, choose just one method to report it.

You send me three messages:

  • On PM via forum.
  • Created a thread on the forum
  • And here too

Next time, just choose one channel to report a problem, and be patient. I answered you on the forum thread:


(1 edit)

Can I make a specific character speak with a different font using this plugin? I'm using the free MZ version.

Hi there!

Sorry, it seems that I miss this one :(

Yes, you can do that. But not in automatically way. You will need my message action plugin to be able to change the font on the message window using escape codes.

So you just need to set up the fonts you want on the plugin parameter of the Font Manager, then on the message window, use the escape code from the Message Action plugin, to change the font of the message whenever you want.

I tried adding it into my project and I got an error, so I tried it In a new project I kept getting the same error. Cannot read property 'createParameters' of undefined

Hi there!

It's because you need to use my core plugin somewhere above it:


(1 edit) (+1)

Got the Pro version but the outline width setting doesn't seem to be working. Tried it in Message Window and Name Scene, big fat outlines not going away even though the setting is 0. (It is definitely assigning the correct font... just not outline width) Any idea what I might be missing?

Hi there!

Let's try to figure this out.

  1. Are you using MV or MZ?
  2. Are you using any other plugin that can mess with font or message settings? If yes, can you try to change their order on the plugin manager? If it still doesn't work, can you send me a screenshot of your plugin manager?
  3. Did you try to change the outline through escape codes or through the plugin parameter?
(1 edit)

1) MZ, 2) I'm troubleshooting/testing with all non-Eli plugins disabled. (Just Book, Font Manager Pro, and Message Actions.) 3) The plugin parameters.

Thanks for the info! So, I tested it here, and it seems to work fine. 

  • With Outline Width = 6
  • With Outline Width = 0

Since you are using Message Actions, maybe you can use the Font Manager plugin above it? At last, this is how it is here. At least for now, I'm not aware that the position of these two plugins matters, but who knows, maybe I will discover this now xD

The version of the plugins:

  • Eli Book 5.1.1
  • Font Manager Pro 5.0.1
  • Message Actions 5.0.3

Another thing that comes to my mind is: Do you have more than one font assigned to be used on the Message Window? Because maybe you are changing the parameters of one font, but another one is that was being used after all. So maybe you can check this too?

If everything fails, can you send me a test project reproducing the problem?

Deleted 251 days ago

Thanks! I answered you on your other comment. Can you take a look at it, and if everything fails, can you send me a project reproducing the issue so I can take a look?

Ok, thank you, it may not be the "outline width" but some other "shadow/blur" effect going on or something with PIXI. You can see how large the "blur" is on the other screenshot.


Yes, I saw the Blur on this other screenshot. That Blur on the fonts of RPG Maker is a nightmare. There is a lot of complaint about that on the forums. I once struggled with it, and honestly, I did not find a solution for it. I used some plugins to sharpen the text, but they ended up causing performance issues or other problems. Also, I notice that happens with some fonts and others not.

In the end, the only solution I could find is to create a bitmap font plugin, so the letters are rendered just like the bitmap font is. Bitmap = png.

So, I can think of we can do two things here:

  1. Send me a sample project reproducing this error, this blur thing. So I can take a look at it and see if I manage to figure this out.
  2. I can give you a free key for the Bitmap Font Pro plugin so you can test it and see if it will solve your problem instead. It has a little bit more setup to do though.

In-game shot

(2 edits)

Great plugin, very versatile! Just being able to set so many options without messing with the css file is great.

<spoiler>Edit: user error :p   For some reason, version 5.0.1 for MV has problem updating the fonts... changing font parameters like color sometimes doesn't change them on the game after close and open. Also, if you delete a font slot the game crashes ("can't read 'face' of undefined").</spoiler>

Hi there!

  • These errors also happen on a clean project, only with my plugins?
  • About the color stuff, did you mean that when you make some change on the font parameter color after you close the game and open it again, it does not change inside the game?
  • The delete problem is probably that the game is making a reference for that font parameter, but since the user deleted it, it causes a crash. If you deleted the font parameter, make sure you remove the reference in-game(plugin commands, escape codes, etc...)

It would be nice if you can send to me a sample project replicating the error.

(1 edit) (+1)

I think I found it, I got the default font index wrong (starts at 0, I thought it started at one), it's working, thanks! The thing not updating was because I was looking at the wrong font, as above...

I also noticed it doesn't override system colors (the kinds you can change inside YEP CoreEngine) but that may be a feature, idk. Anything more specific like changing HP MP TP font would need a purpose-built plugin anyway :3


Nice you manage to solve it! ^^


Thanks to this plugin and a few others, I can now have Mr. Saturn in MZ and be able to have a unique font for them, ZOOM!

haha! Glad you liked it! ^^

What all plugins did you use to do this?

Hi there!

I don't understand your question. Did you mean, if this plugin needs another plugin to work? If yes, it does need my core plugin, Eli Book.


It was a question for SirTophamHakurei asking them what plugins they used to make a character have text boxes that used a unique font. I already managed to solve this on my own with Eli Book, Eli Font Manager, and Eli Message Actions.

Got it!

Have fun! ^^

Deleted 1 year ago

Thanks! ^^