A downloadable RPG Maker Plugin

Download NowName your own price

Introduction

After setting an experience value for the enemy, this enemy will give that same amount of experience, and there is no way to change that.

This plugin aims to implement a system where the actor will gain experience according to the difference in level between him and the enemy. 

No enemy-level plugin is required.

Features

  • Actors can obtain experience according to their level
  • Actors can obtain experience according to the difference of their level and the enemy level

How to Use

There are two ways for this plugin to work. You can choose the way you 

prefer via plugin parameters:

Basic

  • Actors with the same level or below as the enemy will gain the experience defined in the database.
  • Actors with a level above the enemy will now gain experience according to the level difference(Will gain less experience).

Dynamic

  • Actors with a level below the enemy will gain an experience bonus according to the level difference.
  • Actors with the same level as the enemy will gain the experience defined in the database.
  • Actors with a level above the enemy will now gain experience according to the level difference(Will gain less experience).

The experience loss or gain is defined on the plugin parameter by % values.

See the example below where an enemy has 100 Exp defined in the database:

Percentage in the plugin parameters = 10%.

  • Enemy level 5 → 100 Exp
    • Actor level 3 → You are two levels below the enemy. So you will gain 20% extra experience that this enemy would give. In this case, you would earn 120 instead of 100.
    • Actor level 5 → You are on the same level. Will get 100 Exp (100%)
    • Actor level 7 → You are two levels above the enemy. So you will lose 20% of the experience that this enemy would give. In this case, you would get 80 instead of 100.

Setting Enemy levels

You can set the level of enemies with the following note:

  • <EnLevel: 10>

Or if you want to change the value during the game:

  • <EnLevel: \v[id]>

If you don't set a level for the enemy, it will always give full exp.

NOTE¹: If you are using Eli Enemy Class, you can ignore these note tags as they will take the ones from the Enemy Class Plugin.

Class Levels

You can customize it even further if you set a note tag on the class note field:

  • <ExpByLevelPlus: number>

If none is set, it will be 0.

This is useful if you have some kind of system that lets the actor gain less exp when killing an enemy, even if the actor itself is on a lower level, but in a different class.

Let's see another example:

  • Enemy level 5 → 100 Exp
    • Actor level 1 & <ExpByLevelPlus: 2> (1 + 2 = 3) → Two levels below.
    • Actor level 3 & <ExpByLevelPlus: 0> (5 + 0 = 5) → Same level.
    • Actor level 5 & <ExpByLevelPlus: 2> (5 + 2 = 7) → Two levels above.

NOTE²: To work with the enemy, you need the Eli Enemy Class plugin.

Help File | Terms of use | Sample Project

StatusReleased
CategoryTool
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorHakuen Studio
Made withRPG Maker
Tagseliaquim, experience, hakuen-studio, level, rmmz, RPG Maker, RPG Maker MZ, rpg-maker-plugin, shining-force
Average sessionA few seconds
LanguagesEnglish
ContentNo generative AI was used

Download

Download NowName your own price

Click download now to get access to the following files:

MZ - Exp By Level 1.2.3 4 kB

Development log

View all posts