Version 2.0.0 - New features!
ATTENTION
Make a backup before update the plugin. This new version made changes on the save file, so if you update you probably need to start a new game.
Plugin commands also changed, so you need to update your plugin commands.
Those changes are necessary in order to implement new features.
Version 2.0.0 - 06/24/2024
- Added a new plugin parameter that will be the default settings for all windows in-game that does not have any specific setting.
- Added a way to apply a different Tone for windows.
- The options menu will now automatically get all the Window Skin settings created on the plugin parameters Window Settings and Scene Settings, instead of the previous version that you need to build yourself.
- Changed the plugin commands. You will need to event them again and replace the old ones.
- Changed the way the plugin stores data on the save file. This means that it will only work on a new game now, not on a previous save file, with the previous version.
- Updated help file!
I also reduced the version number of the plugin. I while ago I jumped all my plugin versions to 5.0.0 to let the people know I had changed the terms of use. But looking at this mess now, I really don't know why the Eliaquim from the past thought that it was a great idea haha ^^''
Files
MZ - Window Skin 2.0.0 4.6 kB
Jun 24, 2024
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Hakuen Studio Window Skin Manager for RPG Maker MZ
Change the window skin of any window(or all windows)!
Status | Released |
Category | Tool |
Author | Hakuen Studio |
Tags | eliaquim, hakuen-studio, rmmv, rmmz, RPG Maker, RPG Maker MZ, window, windowskin |
Languages | English |
More posts
- Version 2.0.2 - Bug fix!Jul 09, 2024
- Version 2.0.1 - Plugin release!Jul 07, 2024
- Version 5.1.0 - New features!May 04, 2022
- Version 5.0.1 - Fix help file!Mar 29, 2022
- 02/08/2022 - MV Version release!Feb 08, 2022
- 08/24/2021 - Update!Aug 24, 2021
- Update - 2.0.1Mar 09, 2021
- Public Release!Mar 08, 2021
- Change window skin - Patreon early access!Jan 30, 2021
Comments
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Hi, this plug-in has been great! Sorry if it's a noob question or asking for too much-- I was wondering if it's possible to make the text change color in accordance with the windows?
What I'm currently trying to do is add different default windowskin options for accessibility purposes... The dark mode skin's png has a different color palette from the light mode skin, but I noticed that when the player changes the windowskin from the options menu, it does not update text colors (i.e. the dark mode skin will retain the black text from the default light mode, instead of using the light text colors from its own png.) Would updating the colors along with the window be possible with the current version of this plug-in?
Hi there!
You can change the default font colors for each window on their own window.png file.
On the bottom right corner of the window file, there is all colors used for the font. The first one, is the default one. In this case, white:
Here is another reference, when you use the \c escape codes:
As so, if you want for a different window file to have a different default font color, you need to change it on the .png file.
Thanks for the response! Each window.png does have different default font colors on the .png. The issue is that despite this, the default font colors do not update when the player changes the window skin via options menu. Sorry if my wording was a bit strange.. !
OHHHHH I get it now!!! Real nice catch!!!
I managed to fix this! There are two plugin parameters now that you can optionally set to true, if you want the windows to get their colors from their own windowskin files. Set to false if you want them to use the default behavior from RPG Maker.
Thanks for the feedback! Please download the new version 2.0.1!
Thanks for the quick responses and quick update!!! It works and was very helpful :)
I see the MV download is gone...does that mean that this is no longer supported by MV or did you make it compatible with both engines?
Hi!
All my MV plugins are now here:
https://hakuenstudio.itch.io/hakuen-studio-mv-museum