A downloadable Rpg Maker Plugin

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Features

  • Pause the game by pressing a button when you are at the scene map 
  • Choose if you want to stop the game time ($gameSystem.playTime()).
  • Choose an image to show when the game is paused.
  • Choose if you want to show the Scene Map as a background.
  • Adds a screen button to be able to pause the game.
  • Play a common event when leaving the pause scene and return to the map.

Help File

Terms of use

Sample Project

Updated 26 days ago
StatusReleased
CategoryTool
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorHakuen Studio
Made withRPG Maker
Tagseliaquim, hakuen-studio, pause-game, rmmv, rmmz, RPG Maker, RPG Maker MV, RPG Maker MZ, rpg-maker-plugin
Code licenseMIT License
Average sessionA few seconds
LanguagesEnglish
LinksPatreon

Download

Download NowName your own price

Click download now to get access to the following files:

MZ - Pause Game 3.1.0 5 kB
MV - Pause Game 5.0.1(Unsupported) 4 kB

Development log

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Comments

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Cannot  read property pause image of undefined. I defined my pause image. I think the plugin's broken atm.

Hi there!

I need more information:

1 - Are you using MV or MZ?

2 - Are you using my core plugin(Eli Book) somewhere above this plugin on the plugin manager?

3 - When the error happens, press F8 or F12. A browser window will open. Go to the Console Tab and send me a screenshot of the error that will be written there.

Hey there Hakuen Studio!

1 - I'm using MZ

2 - Yes, I am using Eli book above this plugin in the manager.

3- Here is the Screenshot  of the error. Cannot read property "pauseImage" of undefined.

Thanks for your reply.

Requested Screenshot

Hi there!

Thanks for the feedback! I fixed the issue on the new version 3.1.0 and also add a new feature for you to set the position of the pause image inside the scene. So check out the plugin parameters to adjust that.

Hate to be that person, I'm not getting any input on the start button for the pause screen. I know it works, I'm using Mano_InputConfig to assign common events to button presses and Start Button has been working fine. When run in engine, there's no option for Pause in Mano Input, it doesn't see anything as being assigned to the p key or the start  key.

Hi there!

1 - First thing to do is see if my plugin works without the Mano plugin, so we can know for sure if it is a compatibility or not.

2 - Try changing plugin order on the plugin manager. Put Mano above mine or below.

3 - What my plugin does is overwrite or add a new key to be used to pause the game. I don't know how Mano Input works. So I don't know if it is supposed to show my plugin keys registered on his option scene.

4 - If Mano plugin can assign common events to buttons, you can also call the plugin scene using the plugin command or the script call on the event. Script call is: "Eli.PauseGame.pauseGame()", without qoutes.

is there a way i can put 2 or 3 inputs ? 

No :/

will there be an update that will make putting 2 or 3 inputs possible ?

Unfortunately not. I do plan to make another plugin that will handle all key configurations. When I do that, I will make it that way. So you can assign different keys to do the same thing.

This is great but it would be great if you could set a plugin command to turn pause off & not just only turn it on.  In order to turn it off you have to touch the original key or a mouse click but I am using a game controller.  So having to touch the keyboard or mouse doesn't work for me.

Hi!

It's not possible to implement a plugin command, because the pause scene is another scene. It's like the menu(events don't work there).

But did you try the game controller and it not work? Because it is supposed to work. I will take a look! Are you using MV or MZ?

I'm using MZ & an 8bitdo gamepad controller.  using the start button as a common event to pause the game works but then when you press the same button it doesn't unpause the game.  I'm guessing because it's calling no the same common event that is only set to pause the game.  if you could unpause the game I'd just have a conditional branch and switches to see wether it's on or off but I don't think that's how this plugin works.

I'm also using button common events.

(+1)

Hi there!
I have updated the pause game and button common events plugin. Take a look at them now.
You will also need the new Eli Book 3.3.0.

(1 edit)

With this plugin would it be possible to pause the game but run common events? for example, if I want to make a "on-map" menu with pictures, can I pause the game and run the pause game event (so to allow navigation)?

(+1)

Hi friend!

Unfortunately, it's not possible to do this, because the pause Scene is another scene, different from the map scene.

The best way you can achieve that is by using an autorun event(to make sure that the player doesn't move) and made your picture menu.

Ahhh I didn't knew it! I guess autorun is the only option then, like in the old RM2K3 days XD

Yes, I believe it is the best way ^^